CUROSPHERE

NCAT Spring’ 23 Hackathon

"Learn through play, master through repetition."

A mobile application designed to be inclusive and accessible, encouraging individuals who may struggle with understanding STEM concepts to learn in a fun and gamified way. By addressing their weaknesses, our product aims to foster their confidence and empower them to pursue a career in STEM, ultimately helping to close the knowledge gap.

PROJECT OVERVIEW

In today’s workplace, there is a huge amount of missing talent due to either layoffs or natural attrition creating a major knowledge gap. Though the workforce decreases, the workloads and knowledge needed by organizations to effectively run stays the same. Having the ability to quickly close the knowledge gap while providing engaging training (particularly for science, technology, engineering, and math) is key.

HONEYWELL’S CHALLENGE

Create a game-based app that can train the knowledge gap for STEM concepts. As students (or potential candidates), think about how you would like to learn science, engineering, and math concepts to quickly come up to speed utilizing a game-based app.

OUR TASK

Target Audience

Primary: Laid-off STEM Professionals

Secondary: College & High School Students

Goal

Our aim is to bridge the knowledge gap within the STEM industry by designing a fun and effective educational platform that improves understanding of specific concepts.

CONDUCTING OUR RESEARCH

(Internet Research)

  • According to the National Science Foundation's 2019 report, in the United States, underrepresented minorities make up about 9% of the STEM workforce. More specifically, African Americans make up about 5% of the STEM workforce, Hispanics/Latinos make up about 7%, and Native Americans make up less than 1%

  • According to a survey conducted by the Computing Technology Industry Association, 56% of employers reported having difficulty filling tech positions due to a lack of qualified candidates

  • According to the US Bureau of Labor Statistics, unemployment rates for computer and mathematical occupations were higher than the national average during the pandemic which suggests that there may have been a disconnect between the knowledge and skills that employers were seeking and the skills possessed by those who lost their jobs

  • A study by the National Science Foundation found that women and other minorities are underrepresented in STEM fields, which contributes to a lack of diversity

  • In a survey of 1,000 adults conducted by the Pew Research Center, 44% of respondents cited a lack of interest as the primary reason for not pursuing a career in STEM.

  • Finally, a study conducted by the American Psychological Association found that fear of failure can be a significant barrier to learning in STEM fields, particularly among students who have had negative experiences with math and science in the past.

Our Findings

STATISTICS

82% of execs reported shortage of qualified tech candidates (2019 survey)

Derived Pain Points

To positively impact the lives of these two individuals - a laid off professional and a college student who could most benefit from an engaging and stimulating learning experience - we aimed to design a product that would meet their needs. In order to gain insights on their pain points and potential gains, we connected with them and conducted research to identify workable design solutions.

USER PERSONAS

OUR THOUGHT PROCESS


Based on the derived pain points and our ideas, we developed solutions that can assist users in their journey to mastering STEM concepts.

Idenitifed Paint Points & Their Solutions

Leveraging our solutions, we have identified several key features that are certain to motivate and aid students in their learning journey, while also ensuring accessibility and inclusivity for all.

Key Features


After brainstorming, we proceeded to draw out wireframes to obtain a clear visualization of our intended design.

STARTING THE DESIGN

Digital Wireframes for Course Screens

Done by Jennifer

Digital Wireframes for Community Screens

Done by Vanessa

Digital Wireframes for Game Screens

Done by NeZiah

Digital Wireframes for Dashboard Screens

Done by Chyenne

FINISHING THE DESIGN

To assess the feasibility of our design, we created high fidelity mockups from our digital wireframes before commencing the prototyping phase.

Introduction Screen

Opening

This is what will display when users first open the app.

Login/Continue

Next, users will be prompted to either log in or sign up by entering their school or personal email. They also have the option to proceed without logging in and browse through the contents of the app so as to decide if it meets their needs.

Questions

Following that, there will be a series of questions asking users about their STEM struggles. Essentially, this is meant to help the app recommend courses and games that can help the user improve.

Courses Screen - Available Courses

Available Courses

This page displays all the courses available on the app. There are a total of three sections where users are recommend courses to do and shown popular courses that other people have done. Additionally, from this screen, users are allowed to check their ‘In Progress‘ and ‘Completed‘ courses from the ‘My Courses‘ section. Other features include: A ‘categories’ section for other STEM concepts, a search bar, a filter component and an accessibility feature.

More on Courses

Clicking on a course under a specific section will direct the user to a page where they can view the course's ratings, the number of available lessons and games, save the course, start the course, and see their progress if they have already started the course.

Courses Screen - Demo + Description of Course

Upon selecting a course, users will be presented with the name of the course, instructor's name and photo, and a detailed course description.

Lectures

In this section, users can view the number of lectures and games available in their selected course, as well as the name of each lecture. They even have the option to download each lecture for offline access.

Offline

This section will display all the videos that the user has recently downloaded from their selected course. If no videos have been downloaded, the message above will be displayed.

View More

Here, users can access a range of options related to their selected course. They can recommend and share the course with others, seek clarification from the instructor by asking questions, enable course notifications, report any issues, and more

Course Scoreboard

When users complete the in-course games such as quizzes, tests, reviews, etc., their scores along with their username will be displayed and ranked among other users taking the course. This will foster healthy competition among players while promoting learning.

Community Screen

Leaderboard

Users can view the general scoreboard and add new friends in this section, which includes the results of all general games played within the app.

Notifications

In this section, users can give/receive motivational messages from their friends and get general notifications. Additionally, they can share their progress by uploading pictures, request study challenges, and participate in study sessions.

Messages

Here, learners can exchange messages with other users, view their friends list, and accept or decline friend requests from other users within the app.

Game Screen

Arcade

This section will contain the general games available for users to play in our product. There will be a diverse range of games for users to choose from, which are either single-player and multiplayer options.

Example Game

If a user is struggling to understand chemistry concepts, they can try playing this game which is similar to the popular game ‘2048’. However, instead of combining numbers, users will combine elements to learn about compounds and their characteristics.

Add Players

If a user wants to play a multiplayer game with their friends, this screen will allow them to add as many players as the game requires.

Dashboard Screen

Academic Calendar

This feature enables users to schedule events, set reminders, and view upcoming deadlines and events related to their courses, aiding them in staying on top of their studies and motivated to complete their work on time. By utilizing this feature, learners can improve their organizational skills and productivity in their studies.

Rewards

Within this section, users can access all the certificates and prizes they have earned for completing STEM courses or winning games. Additionally, they can view the challenges they have unlocked based on their progress and success within the app.

Profile

This section is dedicated to the user's profile, which includes their name, username, description, pronouns, and other relevant information. They can also customize their avatar and log out of the app from this screen.

Settings

Users can customize the app according to their preferences in this section. It contains four main sections, each with subsections that can be adjusted.

Takeways

A few words about our work!

Thanks for Reading!

While you’re here, take a moment to explore my other projects as well!